Rebecca Rouse, PhDContact Rebecca at Rebecca (dot) Rouse (at) his (dot) se
Download Rebecca's CV here:
![]()
|
Welcome!
Rebecca Rouse is a Senior Lecturer in Media Arts, Aesthetics, and Narration in the School of Informatics, in the Media, Technology, and Culture research group at the University of Skövde, Sweden.
Rouse holds a PhD in Digital Media from the Georgia Institute of Technology (Atlanta, GA), an MA in Communication & Culture from the joint program at York University and Ryerson University (Toronto, Canada), and a BA in Theatre Studies and German Studies from Brown University (Providence, RI). Rouse’s research focuses on theoretical, critical, and design production work with storytelling for new technologies. Rouse designs and develops projects across games, digital heritage, interactive installations, movable books, and theatrical performance, all with the thread of investigating and inventing new modes of storytelling. This design work dovetails with Rouse’s research in design methods, media theory, and media archeology. Rouse teaches courses in Games, Augmented and Mixed Reality Design, Media Performance, Playwrighting, and the History of Technology. |
Recent Publications
Rouse, R. (2020) “Against the Instrumentalization of Empathy: Immersive Technologies and Social Change.” In: Fisher, J. A., Ed. Augmented and Mixed Reality for Communities. Taylor & Francis CRC Press. In press, forthcoming early 2021.
Holloway-Attaway, L., Rouse, R. (2020) “Augmenting Affect: Interaction, Materiality, and Mimetic Communication in Augmented Reality Movable Books.” In: Bown, R., Salisbury, B., Eds. The Art Exhibit at ICIDS 2019 Art Book: The Expression of Emotions in Humans and Technology. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 69-78.
Marklund, B. B., Rouse, R., Holloway-Attaway, L. (2020) “Contextualizing Game Literacy: a Transhistorical Approach to Understanding Game-Based Learning Environments.” International Conference on the Foundations of Digital Games 2020 Proceedings, ACM.
Rouse, R., Holloway-Attaway, L. (2020) “A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture.” Yates, S. G., Ivanescu, A. (Eds.) Book 2.0 Journal: special issue on the book and digital technology, vol. 9, Issue 2.
Rouse, R., Corron, A. (2020) “Leveling Up: A Critical Feminist Pedagogy for Game Design.” Bradbury-Rance, C. (Ed.) MAI: Feminism and Visual Culture Journal, Focus Issue: Feminist Pedagogies. Issue 5, Winter 2020.
Persson, L., Rouse, R. (2020) “The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy.” Proceedings of DiGRA International conference of the Digital Games Research Association.
Holloway-Attaway, L., Rouse, R. (2020) “Augmenting Affect: Interaction, Materiality, and Mimetic Communication in Augmented Reality Movable Books.” In: Bown, R., Salisbury, B., Eds. The Art Exhibit at ICIDS 2019 Art Book: The Expression of Emotions in Humans and Technology. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 69-78.
Marklund, B. B., Rouse, R., Holloway-Attaway, L. (2020) “Contextualizing Game Literacy: a Transhistorical Approach to Understanding Game-Based Learning Environments.” International Conference on the Foundations of Digital Games 2020 Proceedings, ACM.
Rouse, R., Holloway-Attaway, L. (2020) “A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture.” Yates, S. G., Ivanescu, A. (Eds.) Book 2.0 Journal: special issue on the book and digital technology, vol. 9, Issue 2.
Rouse, R., Corron, A. (2020) “Leveling Up: A Critical Feminist Pedagogy for Game Design.” Bradbury-Rance, C. (Ed.) MAI: Feminism and Visual Culture Journal, Focus Issue: Feminist Pedagogies. Issue 5, Winter 2020.
Persson, L., Rouse, R. (2020) “The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy.” Proceedings of DiGRA International conference of the Digital Games Research Association.