Books
Rouse, R., Koenitz, H., Haahr, M., Eds. (2018) Interactive Storytelling: Lecture Notes In Computer Science. Proceedings of ICIDS 11th Interactional Conference on Interactive Digital Storytelling, Dublin Ireland, December 5-8, 2018, Springer Verlag.
Rouse, R., Dionisio, M. Eds. (2018) Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art-Scholarship Approaches. Carnegie Mellon ETC Press: Pittsburgh, PA.
Hollengreen, L., Pearce, C., Rouse, R., Schweizer, B., Eds. (2014) Meet Me at the Fair: A World’s Fair Reader.Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 1-13.
Rouse, R., Dionisio, M. Eds. (2018) Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art-Scholarship Approaches. Carnegie Mellon ETC Press: Pittsburgh, PA.
Hollengreen, L., Pearce, C., Rouse, R., Schweizer, B., Eds. (2014) Meet Me at the Fair: A World’s Fair Reader.Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 1-13.
Book Chapters
Rouse, R. (2021) “Against the Instrumentalization of Empathy: Immersive Technologies and Social Change.” In: Fisher, J. A., Ed. Augmented and Mixed Reality for Communities. Taylor & Francis CRC Press. In press, forthcoming Summer 2021.
Holloway-Attaway, L., Rouse, R. (2020) “Augmenting Affect: Interaction, Materiality, and Mimetic Communication in Augmented Reality Movable Books.” In: Bown, R., Salisbury, B., Eds. The Art Exhibit at ICIDS 2019 Art Book: The Expression of Emotions in Humans and Technology. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 69-78.
Rouse, R. (2019) “VR and Media of Attraction: Design Lessons from History.” Ed. W. Sherman. VR Developer Gems. Taylor & Francis CRC Press. Pp. 21-39.
Holloway-Attaway, L., Rouse, R. (2018) “Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network.” Eds. Ioannides, Roko, Martins, J., Lim, V. Advances in Digital Cultural Heritage. Lecture Notes in Computer Science: Springer Verlag.
Rouse, R. (2014) “Negotiating Immersion and Critical Distance in Panoramic Forms from the 18th Century to Augmented Reality.” Eds: M. Mroz-Grygierowska, T. Ekstrand, A. Wolozdko, I. Lonnborn. ArtLine: A Baltic Collaboration, Blekinge Museum: Karlskrona, Sweden. pp. 166-171.
Holloway-Attaway, L., Rouse, R. (2020) “Augmenting Affect: Interaction, Materiality, and Mimetic Communication in Augmented Reality Movable Books.” In: Bown, R., Salisbury, B., Eds. The Art Exhibit at ICIDS 2019 Art Book: The Expression of Emotions in Humans and Technology. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 69-78.
Rouse, R. (2019) “VR and Media of Attraction: Design Lessons from History.” Ed. W. Sherman. VR Developer Gems. Taylor & Francis CRC Press. Pp. 21-39.
Holloway-Attaway, L., Rouse, R. (2018) “Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network.” Eds. Ioannides, Roko, Martins, J., Lim, V. Advances in Digital Cultural Heritage. Lecture Notes in Computer Science: Springer Verlag.
Rouse, R. (2014) “Negotiating Immersion and Critical Distance in Panoramic Forms from the 18th Century to Augmented Reality.” Eds: M. Mroz-Grygierowska, T. Ekstrand, A. Wolozdko, I. Lonnborn. ArtLine: A Baltic Collaboration, Blekinge Museum: Karlskrona, Sweden. pp. 166-171.
Articles + Proceedings
Marklund, B. B., Rouse, R., Holloway-Attaway, L. (2020) “Contextualizing Game Literacy: a Transhistorical Approach to Understanding Game-Based Learning Environments.” International Conference on the Foundations of Digital Games 2020 Proceedings, ACM.
Rouse, R., Holloway-Attaway, L. (2020) “A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture.” Yates, S. G., Ivanescu, A. (Eds.) Book 2.0 Journal: special issue on the book and digital technology, vol. 9, Issue 2. In press.
Rouse, R., Corron, A. (2020) “Leveling Up: A Critical Feminist Pedagogy for Game Design.” Bradbury-Rance, C. (Ed.) MAI: Feminism and Visual Culture Journal, Focus Issue: Feminist Pedagogies. Issue 5, Winter 2020.
Persson, L., Rouse, R. (2020) “The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy.” Proceedings of DiGRA International conference of the Digital Games Research Association.
Rouse, R. (2019) “Someone Else’s Story: an Ethical Approach to Interactive Narrative Design for Cultural Heritage.” Interactive Storytelling: Lecture Notes in Computer Science 11869, pp. 47-60.
Rouse, R. (2019) “Media Archaeology and Intermedial Performance: Deep Time of the Theatre.” IJPADM: International Journal of Performance Arts and Digital Media. November 2019, pp. 1-2. (Book Review.)
Rouse, R. (2018) “Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater.” Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International. December 2018.
Rouse, R., Holloway-Attaway, L. (2018) “Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement.”
IEEE DigitalHERITAGE 2018: 3rd International Congress + Expo. San Francisco, October 2018.
Rouse, R., Barba, E. (2017) “Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field.” Eds. N. Nunes, V. Nisi, I. Oakley. Interactive Storytelling: Lecture Notes in Computer Science 10690, Springer Press International. pp. 245-258.
Rouse, R., Malazita, J. (2017) “What’s ‘Critical’ About Critical Game Design?” 12th International Conference on the Foundations of Digital Games, Extended Abstract and Panel Discussion.
Rouse, R., Chang, B., Ruzanka, S. (2017) “Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach.” Proceedings of the Virtual Reality (VR) 2017 IEEE Conference. pp. 429-430.
Rouse. R. (2016) “Media of Attraction: a Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.” Eds. F. Nack and A.S. Gordon. Interactive Storytelling: Lecture Notes in Computer Science 10045, Springer Press International. pp. 97-107.
Guest Eds. Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “Special Section: Understanding Mixed Reality.” Digital Creativity, Volume 26, Issue 3/4. December 2015. pp. 175-227.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx: An Interdisciplinary Framework for Mixed Reality Experience Design and Criticism.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Rouse, R. (2015) “MRx as Performative and Theatrical Stage: The Performance Studies Lens.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx Design and Criticism: The Confluence of Media Studies, Performance, and Social Interaction.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Barba, E., Rouse, R. , Bolter, J.D., MacIntrye, B. (2010) “Thinking Inside the Box: Meaning-Making in Handheld AR Experiences.” Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality.
Barba, E., Rouse, R. (2009) “(In)box With Malcom.” Proceedings of the ACM International Conference on Creativity and Cognition 2009.
Rouse, R. (2007) “Dear Miss Millicent Jones.” Public (34) p. 48-51.
Rouse, W. B., Rouse, R. (2004) “Teamwork in the Performing Arts.” Proceedings of the IEEE, 92 (4) p. 606-615.
Rouse, W. B., Rouse, R. K. (2004) “Understanding and Supporting Teams in the Performing Arts.” Proceedings of the International Workshop on Human Supervision and Control in Engineering and Music. Kassel, Germany. September 2001. p. 233-237.
Rouse, R., Holloway-Attaway, L. (2020) “A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture.” Yates, S. G., Ivanescu, A. (Eds.) Book 2.0 Journal: special issue on the book and digital technology, vol. 9, Issue 2. In press.
Rouse, R., Corron, A. (2020) “Leveling Up: A Critical Feminist Pedagogy for Game Design.” Bradbury-Rance, C. (Ed.) MAI: Feminism and Visual Culture Journal, Focus Issue: Feminist Pedagogies. Issue 5, Winter 2020.
Persson, L., Rouse, R. (2020) “The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy.” Proceedings of DiGRA International conference of the Digital Games Research Association.
Rouse, R. (2019) “Someone Else’s Story: an Ethical Approach to Interactive Narrative Design for Cultural Heritage.” Interactive Storytelling: Lecture Notes in Computer Science 11869, pp. 47-60.
Rouse, R. (2019) “Media Archaeology and Intermedial Performance: Deep Time of the Theatre.” IJPADM: International Journal of Performance Arts and Digital Media. November 2019, pp. 1-2. (Book Review.)
Rouse, R. (2018) “Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater.” Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International. December 2018.
Rouse, R., Holloway-Attaway, L. (2018) “Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement.”
IEEE DigitalHERITAGE 2018: 3rd International Congress + Expo. San Francisco, October 2018.
Rouse, R., Barba, E. (2017) “Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field.” Eds. N. Nunes, V. Nisi, I. Oakley. Interactive Storytelling: Lecture Notes in Computer Science 10690, Springer Press International. pp. 245-258.
Rouse, R., Malazita, J. (2017) “What’s ‘Critical’ About Critical Game Design?” 12th International Conference on the Foundations of Digital Games, Extended Abstract and Panel Discussion.
Rouse, R., Chang, B., Ruzanka, S. (2017) “Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach.” Proceedings of the Virtual Reality (VR) 2017 IEEE Conference. pp. 429-430.
Rouse. R. (2016) “Media of Attraction: a Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.” Eds. F. Nack and A.S. Gordon. Interactive Storytelling: Lecture Notes in Computer Science 10045, Springer Press International. pp. 97-107.
Guest Eds. Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “Special Section: Understanding Mixed Reality.” Digital Creativity, Volume 26, Issue 3/4. December 2015. pp. 175-227.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx: An Interdisciplinary Framework for Mixed Reality Experience Design and Criticism.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Rouse, R. (2015) “MRx as Performative and Theatrical Stage: The Performance Studies Lens.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx Design and Criticism: The Confluence of Media Studies, Performance, and Social Interaction.” Digital Creativity, Volume 26, Issue 3/4. December 2015.
Barba, E., Rouse, R. , Bolter, J.D., MacIntrye, B. (2010) “Thinking Inside the Box: Meaning-Making in Handheld AR Experiences.” Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality.
Barba, E., Rouse, R. (2009) “(In)box With Malcom.” Proceedings of the ACM International Conference on Creativity and Cognition 2009.
Rouse, R. (2007) “Dear Miss Millicent Jones.” Public (34) p. 48-51.
Rouse, W. B., Rouse, R. (2004) “Teamwork in the Performing Arts.” Proceedings of the IEEE, 92 (4) p. 606-615.
Rouse, W. B., Rouse, R. K. (2004) “Understanding and Supporting Teams in the Performing Arts.” Proceedings of the International Workshop on Human Supervision and Control in Engineering and Music. Kassel, Germany. September 2001. p. 233-237.