Books
Rouse, R., Koenitz, H. (2018) “Preface: Authoring Our Own Disciplinary Identity as the Interactive Digital Narrative Field Matures.” Rouse, R., Koenitz, H., Haahr, M., Eds. Interactive Storytelling: Lecture Notes In Computer Science. Proceedings of ICIDS 11th Interactional Conference on Interactive Digital Storytelling, Dublin Ireland, December 5-8, 2018, Springer Verlag.
Rouse, R., Dionisio, M. (2018) "Introduction: Storytelling, Art, and Interactivity: The ICIDS Art Exhibition Journey." Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art-Scholarship Approaches. Eds. Rouse, R., Dionisio, M. Carnegie Mellon ETC Press: Pittsburgh, PA. Forthcoming 2018; in press.
Hollengreen, L., Rouse, R. (2014) “Introduction.” Meet Me at the Fair: A World’s Fair Reader. Eds. Hollengreen, L., Pearce, C., Rouse, R., Schweizer, B. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 1 - 13.
Rouse, R., Dionisio, M. (2018) "Introduction: Storytelling, Art, and Interactivity: The ICIDS Art Exhibition Journey." Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art-Scholarship Approaches. Eds. Rouse, R., Dionisio, M. Carnegie Mellon ETC Press: Pittsburgh, PA. Forthcoming 2018; in press.
Hollengreen, L., Rouse, R. (2014) “Introduction.” Meet Me at the Fair: A World’s Fair Reader. Eds. Hollengreen, L., Pearce, C., Rouse, R., Schweizer, B. Carnegie Mellon ETC Press: Pittsburgh, PA. pp. 1 - 13.
Book Chapters
Rouse, R. (2019) "VR and Media of Attraction: Design Lessons from History." In Virtual Reality Programming Gems, Ed. William R. Sherman. Taylor and Francis CRC Press.
Holloway-Attaway, L., Rouse, R. (2018) "Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network." In: Advances in Digital Cultural Heritage. Lecture Notes in Computer Science: Springer Verlag.
Rouse, R. (2014). “Negotiating Immersion and Critical Distance in Panoramic Forms from the 18th Century to Augmented Reality.” ArtLine: A Baltic Collaboration. Eds: M. Mroz-Grygierowska, T. Ekstrand, A. Wolozdko, I. Lonnborn. Blekinge Museum: Karlskrona, Sweden. pp. 166 - 171.
Holloway-Attaway, L., Rouse, R. (2018) "Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network." In: Advances in Digital Cultural Heritage. Lecture Notes in Computer Science: Springer Verlag.
Rouse, R. (2014). “Negotiating Immersion and Critical Distance in Panoramic Forms from the 18th Century to Augmented Reality.” ArtLine: A Baltic Collaboration. Eds: M. Mroz-Grygierowska, T. Ekstrand, A. Wolozdko, I. Lonnborn. Blekinge Museum: Karlskrona, Sweden. pp. 166 - 171.
Articles + Proceedings
Rouse, R., Corron, A. (2020) "Leveling Up: A Critical Feminist Pedagogy for Game Design." Accepted article in progress for MAI: Feminism and Visual Culture Journal, special issue on Feminist Pedagogies, edited by Clara Bradbury-Rance.
Rouse, R., Holloway-Attaway, L. (2020) "A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture." Accepted article in progress for Book 2.0 Journal, Volume 9 Issue 2 on The Book and Digital Technology, edited by Sarah Gibson Yates and Andra Ivanescu.
Rouse, R. (2019) "Someone Else's Story: an Ethical Approach to Interactive Narrative Design for Cultural Heritage." Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International. *Best Paper Award Nominee
Rouse. R. (2018) "Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater." Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International.
Rouse, R., Holloway-Attaway, L. (2018) "Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement." IEEE DigitalHERITAGE 2018: 3rd International Congress + Expo. San Francisco, October 2018.
Rouse, R., Barba, E. (2017) "Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field." Eds. N. Nunes, V. Nice, I. Oakley. Interactive Storytelling: Lecture Notes in Computer Science 10690, Springer Press International. pp. 245-258.
Rouse, R., Malazita, J. (2017) "What's 'Critical' about Critical Game Design?" Proceedings of the International Conference on the Foundations of Digital Games. ACM. August 2017.
Rouse, R., Chang, B., Ruzanka, S. (2017) "Diving Into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach." Proceedings of the IEEE Virtual Reality Conference 2017, pp. 429-430.
Rouse, R. (2016) "Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond." Eds. F. Nack and A. S. Gordon. Interactive Storytelling: Lecture Notes in Computer Science 10045, Springer Press International. pp. 97-107.
*Awarded Best Paper
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx: An Interdisciplinary Framework for Mixed Reality Experience Design and Criticism.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Rouse, R. (2015) “MRx as Performative and Theatrical Stage: The Performance Studies Lens.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx Design and Criticism: The Confluence of Media Studies, Performance, and Social Interaction.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Barba, E., Rouse, R. , Bolter, J.D., MacIntrye, B. (2010). “Thinking Inside the Box: Meaning-Making in Handheld AR Experiences.” Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality.
Barba, E., Rouse, R. (2009). “(In)box With Malcom.” Proceedings of the ACM International Conference on Creativity and Cognition 2009.
Rouse, R. (2007). “Dear Miss Millicent Jones.” Public (34) p. 48-51.
Rouse, W. B., Rouse, R. (2004). “Teamwork in the Performing Arts.” Proceedings of the IEEE, 92 (4) p. 606-615.
Rouse, W. B., Rouse, R. K. (2001). “Understanding and Supporting Teams in the Performing Arts.” Proceedings of the International Workshop on Human Supervision and Control in Engineering and Music. Kassel, Germany. September 2001. p. 233-237.
Rouse, R., Holloway-Attaway, L. (2020) "A Prehistory of the Interactive Reader and Design Principles for Storytelling in Postdigital Culture." Accepted article in progress for Book 2.0 Journal, Volume 9 Issue 2 on The Book and Digital Technology, edited by Sarah Gibson Yates and Andra Ivanescu.
Rouse, R. (2019) "Someone Else's Story: an Ethical Approach to Interactive Narrative Design for Cultural Heritage." Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International. *Best Paper Award Nominee
Rouse. R. (2018) "Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater." Interactive Storytelling: Lecture Notes in Computer Science, Springer Press International.
Rouse, R., Holloway-Attaway, L. (2018) "Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement." IEEE DigitalHERITAGE 2018: 3rd International Congress + Expo. San Francisco, October 2018.
Rouse, R., Barba, E. (2017) "Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field." Eds. N. Nunes, V. Nice, I. Oakley. Interactive Storytelling: Lecture Notes in Computer Science 10690, Springer Press International. pp. 245-258.
Rouse, R., Malazita, J. (2017) "What's 'Critical' about Critical Game Design?" Proceedings of the International Conference on the Foundations of Digital Games. ACM. August 2017.
Rouse, R., Chang, B., Ruzanka, S. (2017) "Diving Into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach." Proceedings of the IEEE Virtual Reality Conference 2017, pp. 429-430.
Rouse, R. (2016) "Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond." Eds. F. Nack and A. S. Gordon. Interactive Storytelling: Lecture Notes in Computer Science 10045, Springer Press International. pp. 97-107.
*Awarded Best Paper
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx: An Interdisciplinary Framework for Mixed Reality Experience Design and Criticism.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Rouse, R. (2015) “MRx as Performative and Theatrical Stage: The Performance Studies Lens.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J. (2015) “MRx Design and Criticism: The Confluence of Media Studies, Performance, and Social Interaction.” Digital Creativity, Volume 26, Issue 3/4, December 2015.
Barba, E., Rouse, R. , Bolter, J.D., MacIntrye, B. (2010). “Thinking Inside the Box: Meaning-Making in Handheld AR Experiences.” Proceedings of the Ninth IEEE International Symposium on Mixed and Augmented Reality.
Barba, E., Rouse, R. (2009). “(In)box With Malcom.” Proceedings of the ACM International Conference on Creativity and Cognition 2009.
Rouse, R. (2007). “Dear Miss Millicent Jones.” Public (34) p. 48-51.
Rouse, W. B., Rouse, R. (2004). “Teamwork in the Performing Arts.” Proceedings of the IEEE, 92 (4) p. 606-615.
Rouse, W. B., Rouse, R. K. (2001). “Understanding and Supporting Teams in the Performing Arts.” Proceedings of the International Workshop on Human Supervision and Control in Engineering and Music. Kassel, Germany. September 2001. p. 233-237.
Keynotes
"Media Theatre: From Ancient Automata to Mixed Reality."
Rebecca Rouse. (2019)
ZipScene: Conference on Analogue and Immersive Spaces
Moholy-Nagy University of Art and Design, Budapest, Hungary.
November 10-12, 2019.
Rebecca Rouse. (2019)
ZipScene: Conference on Analogue and Immersive Spaces
Moholy-Nagy University of Art and Design, Budapest, Hungary.
November 10-12, 2019.
Conference Presentations
“D’en face: Resisting Distraction via Augmented Reality.”
Laura Hollengreen, Rebecca Rouse. (2019)
ICMA: International Center of Medieval Art at Forum Kunst des Mittelalters. Bern, Switzerland, September 2019.
“Teaching Digital Design for Cultural Heritage: Augmented Reality, Archives, and Community Engagement.”
Rebecca Rouse. (2019)
SAA: Society for American Archivists, Austin TX, July 2019.
“AR Design for Hidden Histories: Community Engagement, Co-Design, and Interdisciplinary Collaboration.”
Rebecca Rouse. (2019)
DH2019: Digital Humanities, Utrecht, Netherlands, July 2019.
“Playing at High Stakes: Using Intergroup Dialogue to Advance Critical Pedagogy for Game Design.”
Amy Corron, Rebecca Rouse. (2019)
Intergroup Dialogue Conference, University of Massachusetts Amherst, Amherst MA, June 2019.
“The STEM/STEAM History of Harriet Tubman.”
Janell Hobson, Rebecca Rouse. (2019)
Women, Race, & Class Lecture Series, Department of Women’s, Gender, and Sexuality Studies, University at Albany, Albany NY, February 2019.
"Pedagogical Approaches to Community Engagement and AR Design.”
Rebecca Rouse. (2019)
Digital Media Alumni Lecture Series, Georgia Institute of Technology, Atlanta GA, January 2019.
“Critical Computing: Developing an Integrated Humanities, Arts, and Computer Science Curriculum”
Rebecca Rouse, James Malazita. (2019)
AAC&U: American Association of Colleges and Universities Annual Meeting, Atlanta GA, January 2019.
“Land Mass, Barnacle, Colony, Bot: Performing Speculative Baltics Past and Future.”
Rebecca Rouse. (2018)
Changing Climates: Engaging Citizens with Local Environments and Ecologies through Digital Interventions Symposium and Living Lab.
University of Skövde, Sweden. November 2018.
"What We Don't Talk About When We Talk About Games: Responsibility, Games, Rigor, and Criticality."
Gillian Smith, James Malazita, Rebecca Rouse. (2018)
DGC: Different Games Collective 2018 Conference. Worcester Polytechnic Institute, October 2018.
"Incorporating Intergroup Dialogue to Diversify the Games Classroom."
Rebecca Rouse, Amy Corron. (2018)
DGC: Different Games Collective 2018 Conference. Worcester Polytechnic Institute, October 2018.
"The Set Directs the Play: Human and Nonhuman Performers on the Postdigital Stage."
Rebecca Rouse
College of Architecture Colloquium, University of Arizona, Tucson AZ. September 2018.
"Designing for the Postdigital Reader: Literary Adaptation, Performance, Inscription, and Heritage in Mixed Reality."
Rebecca Rouse, Lissa Holloway-Attaway. (2018)
Electronic Literature Organization ELO 2018 Conference. University of Quebec, Montreal, Canada. August 2018.
"The Challenges of Multimedia Archives: A Case Study in Accessibility and Engaging Researchers."
Jennifer Monger, Rebecca Rouse. (2018)
New York Archives 2018 Conference, University at Albany, Albany NY. June 2018.
"Playing with Postdigital Heritage: Designing Mixed Reality Media Games for New Engagements with the Past."
Lissa Holloway-Attaway, Rebecca Rouse. (2018)
Video Games and Museums: Educational Digital Tools for the Participatory GLAM (Galleries, Libraries, and Museums) Space. University of Helsinki, Finland. May 2018.
"Virtual Reality and Immersive Experience: Where New Forms of Reality Fit in Your Business."
Invited Panelist with Alex Chaucer, Sam Margolius, Elizabeth McLaren, Ian Stead. (2018)
Albany IT Symposium, Albany NY. April 2018.
"Animating the Archives: Augmented Reality for Cultural Heritage."
Rebecca Rouse, Noah Zucker. (2017)
The Postdigital Library Symposium.
Rensselaer Polytechnic Institute, Troy NY. September 2017.
"Digital Blackfriars: A Multimedia Experiment."
Kirk Quinsland, Rebecca Rouse, Marc Destefano. (2017)
Digtizing the Stage: Rethinking the Early Modern Theatre Archive.
Oxford University, Oxford UK. July 2017.
"Communicating Across Difference: Building an Intergroup Dialogue Program at a STEM Institution."
Amy Corron, Rebecca Rouse. (2017)
Engage for Change: Capital Region Community Engagement Conference.
Siena College, Albany NY. May 2017.
“Bridging Engineering and Liberal Arts in an Augmented Reality Design Course.”
Rebecca Rouse, Jacky Doll. (2016)
9th Symposium on Engineering and Liberal Education.
Union College, Schenectady NY. June 2016.
“Teaching Mobile Augmented Reality Design and History through Community-University Collaboration.”
Rebecca Rouse, Kathryn T. Sheehan, Katherine Tyrol. (2016)
Engage for Change: Capital Region Community Engagement Conference.
Siena College, Albany NY. May 2016.
“Technology on Stage: Dramaturgy, Design and Performance.”
Rebecca Rouse (2016)
Production Workshop UpSpace Series
Brown University, Providence RI. March 2016.
“Mixed Reality Design from a Performance Perspective.”
Rebecca Rouse. (2015)
Designing Digital Heritage Symposium.
Skovde University, Sweden. December 2015.
“Designing Digital Heritage and Mixed Reality Performances.”
Rebecca Rouse. (2014)
Designing Digital Heritage Symposium.
Skovde University, Sweden. December 2014.
“The Digital Alchemist: A Mixed Reality Exploration of Jonson’s Alchemist as Site-Specific Theatre.”
Kirk Quinsland, Rebecca Rouse. (2014)
Digital Humanities 2014.
University of Laussane and Ecole Polytechniqe Federale de Lausanne, Lausanne, Switzerland. July 2014.
“NEXT10” Symposium Panel
Moderator, Rebecca Rouse. (2014)
Panelists: Matt Boch, Jake Elliott, Tamas Kemenczy, Michael Nitsche.
GameFest.
Rensselaer Polytechnic Institute, Troy, NY. April 2014.
“On the Horizon: Augmented Reality for Learner-Centered Teaching Environments.”
Rebecca Rouse. (2014)
14th Rensselaer Colloquium on Teaching and Learning.
Rensselaer Polytechnic Institute, Troy, NY. April 2014.
“Digital Media on Stage in Theory & Production.”
Rebecca Rouse, Melissa Foulger. (2013)
Invited - Featured Speaker.
ArtLine Mixing Realities Digital Performance Festival. Blekinge Technical Institute, Karlskrona, Sweden. May 2013.
"Writing, Performance, Design: Frameworks for Understanding & Creating New Experiences in Augmented + Mixed Reality."
Rebecca Rouse, Nassim Jafarinami, Maria Engberg, Jay David Bolter. (2013)
HASTAC 2013 - The Storm of Progress: New Horizions, New Narratives, New Codes.
York University, Toronto, Canada. April 2013.
"Technology on Stage in after the quake."
Rebecca Rouse, Melissa Foulger. (2013)
Performing Technology: Symposium on Digital Media, Stage and Performative Applications.
Georgia Institute of Technology, Atlanta, Georgia. February 2013.
"Integrating and Using Panoramas and Photographic Images in AR Experiences."
Evan Barba, Jay David Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse. (2012)
The Eleventh IEEE International Symposium on Mixed and Augmented Reality.
Georgia Institute of Technology, Atlanta, Georgia. November 2012.
"Experiments with Digital Media in Performance: Research in the Digital Performance Initiative."
Rebecca Rouse. (2012)
Invited Guest Lecture, Digital Culture and Communication Program.
Blekinge Institute of Technology, Karlskrona, Sweden. October 2012.
"Spectacle on Display: From 18th Century Panoramas to Augmented Reality."
Rebecca Rouse. (2012)
Invited - Featured Speaker.
ArtLine Seminar: Performing Exhibitions - Digital Media and Art.
Blekinge Institute of Technology, Karlskrona, Sweden. October 2012.
"A Dramaturgy for Digital Technologies in Story-Based Theater."
Rebecca Rouse. (2012)
International Federation for Theatre Research 2012 Conference - Mediating Performance: Scene, Media and Mediation.
Pontifica Universidad Catolica de Chile: Santiago, Chile.
"Panoramic Forms: From Social Spectacle to Handheld Illusion."
Rebecca Rouse, Jay David Bolter. (2011)
Rewire Conference 2011: Fourth International Conference on the Histories of Media, Art, Science and Technology.
FACT and Liverpool Art & Design Academy at Liverpool John Moores University: Liverpool, UK.
"Thinking Inside the Box: Meaning-Making in a Handheld AR Experience."
Evan Barba, Rebecca Rouse, Jay David Bolter, Blair MacIntyre. (2010)
Ninth IEEE International Symposium on Mixed and Augmented Reality.
Seoul, Korea.
"Mixed Reality Storyworlds: Current Research in the Digital Performance Initiative."
Rebecca Rouse, Jay David Bolter. (2009)
GRIG Seminar on Narrative Strategies in Digital Arts.
University of Oslo & Institute of Design, Oslo School of Architecture & Design: Oslo, Norway.
"Remediating Woyzeck: The Uncanny Across Technologies."
Rebecca Rouse, Brendan Padgett. (2008)
Uncanny Media: Gothic Shadows of Mediation Conference.
Department of Media and Cultural Studies, Utrecht University: Utrecht, Netherlands.
Laura Hollengreen, Rebecca Rouse. (2019)
ICMA: International Center of Medieval Art at Forum Kunst des Mittelalters. Bern, Switzerland, September 2019.
“Teaching Digital Design for Cultural Heritage: Augmented Reality, Archives, and Community Engagement.”
Rebecca Rouse. (2019)
SAA: Society for American Archivists, Austin TX, July 2019.
“AR Design for Hidden Histories: Community Engagement, Co-Design, and Interdisciplinary Collaboration.”
Rebecca Rouse. (2019)
DH2019: Digital Humanities, Utrecht, Netherlands, July 2019.
“Playing at High Stakes: Using Intergroup Dialogue to Advance Critical Pedagogy for Game Design.”
Amy Corron, Rebecca Rouse. (2019)
Intergroup Dialogue Conference, University of Massachusetts Amherst, Amherst MA, June 2019.
“The STEM/STEAM History of Harriet Tubman.”
Janell Hobson, Rebecca Rouse. (2019)
Women, Race, & Class Lecture Series, Department of Women’s, Gender, and Sexuality Studies, University at Albany, Albany NY, February 2019.
"Pedagogical Approaches to Community Engagement and AR Design.”
Rebecca Rouse. (2019)
Digital Media Alumni Lecture Series, Georgia Institute of Technology, Atlanta GA, January 2019.
“Critical Computing: Developing an Integrated Humanities, Arts, and Computer Science Curriculum”
Rebecca Rouse, James Malazita. (2019)
AAC&U: American Association of Colleges and Universities Annual Meeting, Atlanta GA, January 2019.
“Land Mass, Barnacle, Colony, Bot: Performing Speculative Baltics Past and Future.”
Rebecca Rouse. (2018)
Changing Climates: Engaging Citizens with Local Environments and Ecologies through Digital Interventions Symposium and Living Lab.
University of Skövde, Sweden. November 2018.
"What We Don't Talk About When We Talk About Games: Responsibility, Games, Rigor, and Criticality."
Gillian Smith, James Malazita, Rebecca Rouse. (2018)
DGC: Different Games Collective 2018 Conference. Worcester Polytechnic Institute, October 2018.
"Incorporating Intergroup Dialogue to Diversify the Games Classroom."
Rebecca Rouse, Amy Corron. (2018)
DGC: Different Games Collective 2018 Conference. Worcester Polytechnic Institute, October 2018.
"The Set Directs the Play: Human and Nonhuman Performers on the Postdigital Stage."
Rebecca Rouse
College of Architecture Colloquium, University of Arizona, Tucson AZ. September 2018.
"Designing for the Postdigital Reader: Literary Adaptation, Performance, Inscription, and Heritage in Mixed Reality."
Rebecca Rouse, Lissa Holloway-Attaway. (2018)
Electronic Literature Organization ELO 2018 Conference. University of Quebec, Montreal, Canada. August 2018.
"The Challenges of Multimedia Archives: A Case Study in Accessibility and Engaging Researchers."
Jennifer Monger, Rebecca Rouse. (2018)
New York Archives 2018 Conference, University at Albany, Albany NY. June 2018.
"Playing with Postdigital Heritage: Designing Mixed Reality Media Games for New Engagements with the Past."
Lissa Holloway-Attaway, Rebecca Rouse. (2018)
Video Games and Museums: Educational Digital Tools for the Participatory GLAM (Galleries, Libraries, and Museums) Space. University of Helsinki, Finland. May 2018.
"Virtual Reality and Immersive Experience: Where New Forms of Reality Fit in Your Business."
Invited Panelist with Alex Chaucer, Sam Margolius, Elizabeth McLaren, Ian Stead. (2018)
Albany IT Symposium, Albany NY. April 2018.
"Animating the Archives: Augmented Reality for Cultural Heritage."
Rebecca Rouse, Noah Zucker. (2017)
The Postdigital Library Symposium.
Rensselaer Polytechnic Institute, Troy NY. September 2017.
"Digital Blackfriars: A Multimedia Experiment."
Kirk Quinsland, Rebecca Rouse, Marc Destefano. (2017)
Digtizing the Stage: Rethinking the Early Modern Theatre Archive.
Oxford University, Oxford UK. July 2017.
"Communicating Across Difference: Building an Intergroup Dialogue Program at a STEM Institution."
Amy Corron, Rebecca Rouse. (2017)
Engage for Change: Capital Region Community Engagement Conference.
Siena College, Albany NY. May 2017.
“Bridging Engineering and Liberal Arts in an Augmented Reality Design Course.”
Rebecca Rouse, Jacky Doll. (2016)
9th Symposium on Engineering and Liberal Education.
Union College, Schenectady NY. June 2016.
“Teaching Mobile Augmented Reality Design and History through Community-University Collaboration.”
Rebecca Rouse, Kathryn T. Sheehan, Katherine Tyrol. (2016)
Engage for Change: Capital Region Community Engagement Conference.
Siena College, Albany NY. May 2016.
“Technology on Stage: Dramaturgy, Design and Performance.”
Rebecca Rouse (2016)
Production Workshop UpSpace Series
Brown University, Providence RI. March 2016.
“Mixed Reality Design from a Performance Perspective.”
Rebecca Rouse. (2015)
Designing Digital Heritage Symposium.
Skovde University, Sweden. December 2015.
“Designing Digital Heritage and Mixed Reality Performances.”
Rebecca Rouse. (2014)
Designing Digital Heritage Symposium.
Skovde University, Sweden. December 2014.
“The Digital Alchemist: A Mixed Reality Exploration of Jonson’s Alchemist as Site-Specific Theatre.”
Kirk Quinsland, Rebecca Rouse. (2014)
Digital Humanities 2014.
University of Laussane and Ecole Polytechniqe Federale de Lausanne, Lausanne, Switzerland. July 2014.
“NEXT10” Symposium Panel
Moderator, Rebecca Rouse. (2014)
Panelists: Matt Boch, Jake Elliott, Tamas Kemenczy, Michael Nitsche.
GameFest.
Rensselaer Polytechnic Institute, Troy, NY. April 2014.
“On the Horizon: Augmented Reality for Learner-Centered Teaching Environments.”
Rebecca Rouse. (2014)
14th Rensselaer Colloquium on Teaching and Learning.
Rensselaer Polytechnic Institute, Troy, NY. April 2014.
“Digital Media on Stage in Theory & Production.”
Rebecca Rouse, Melissa Foulger. (2013)
Invited - Featured Speaker.
ArtLine Mixing Realities Digital Performance Festival. Blekinge Technical Institute, Karlskrona, Sweden. May 2013.
"Writing, Performance, Design: Frameworks for Understanding & Creating New Experiences in Augmented + Mixed Reality."
Rebecca Rouse, Nassim Jafarinami, Maria Engberg, Jay David Bolter. (2013)
HASTAC 2013 - The Storm of Progress: New Horizions, New Narratives, New Codes.
York University, Toronto, Canada. April 2013.
"Technology on Stage in after the quake."
Rebecca Rouse, Melissa Foulger. (2013)
Performing Technology: Symposium on Digital Media, Stage and Performative Applications.
Georgia Institute of Technology, Atlanta, Georgia. February 2013.
"Integrating and Using Panoramas and Photographic Images in AR Experiences."
Evan Barba, Jay David Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse. (2012)
The Eleventh IEEE International Symposium on Mixed and Augmented Reality.
Georgia Institute of Technology, Atlanta, Georgia. November 2012.
"Experiments with Digital Media in Performance: Research in the Digital Performance Initiative."
Rebecca Rouse. (2012)
Invited Guest Lecture, Digital Culture and Communication Program.
Blekinge Institute of Technology, Karlskrona, Sweden. October 2012.
"Spectacle on Display: From 18th Century Panoramas to Augmented Reality."
Rebecca Rouse. (2012)
Invited - Featured Speaker.
ArtLine Seminar: Performing Exhibitions - Digital Media and Art.
Blekinge Institute of Technology, Karlskrona, Sweden. October 2012.
"A Dramaturgy for Digital Technologies in Story-Based Theater."
Rebecca Rouse. (2012)
International Federation for Theatre Research 2012 Conference - Mediating Performance: Scene, Media and Mediation.
Pontifica Universidad Catolica de Chile: Santiago, Chile.
"Panoramic Forms: From Social Spectacle to Handheld Illusion."
Rebecca Rouse, Jay David Bolter. (2011)
Rewire Conference 2011: Fourth International Conference on the Histories of Media, Art, Science and Technology.
FACT and Liverpool Art & Design Academy at Liverpool John Moores University: Liverpool, UK.
"Thinking Inside the Box: Meaning-Making in a Handheld AR Experience."
Evan Barba, Rebecca Rouse, Jay David Bolter, Blair MacIntyre. (2010)
Ninth IEEE International Symposium on Mixed and Augmented Reality.
Seoul, Korea.
"Mixed Reality Storyworlds: Current Research in the Digital Performance Initiative."
Rebecca Rouse, Jay David Bolter. (2009)
GRIG Seminar on Narrative Strategies in Digital Arts.
University of Oslo & Institute of Design, Oslo School of Architecture & Design: Oslo, Norway.
"Remediating Woyzeck: The Uncanny Across Technologies."
Rebecca Rouse, Brendan Padgett. (2008)
Uncanny Media: Gothic Shadows of Mediation Conference.
Department of Media and Cultural Studies, Utrecht University: Utrecht, Netherlands.